Typically, Blade & Sorcery is one of those games that brings even the best PCs to their knees. So when WarpFrog announced it for Oculus Quest at Connect 2021, I could practically hear the jaws of PC VR gamers dropping around the world. What certainly seemed like an impossible task was suddenly happening, and it’ll release in just a week on November 4 for the same $ 20 the PC version costs.
Not only did they manage to get this amazing physics-laden medieval VR sandbox to work on the Oculus Quest 2, but they also managed to bring full mod support to the PC version – an essential part of the game that has helped bring it the popularity it has. enjoyed it for years on the PC – although this version needs its own mods, as the Quest 2 won’t be able to handle a one-to-one translation of these mods.
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On top of that, the small team at WarpFrog have provided the latest updates to the PC game, including the new procedurally generated progression mode with all the attributes of a proper roguelite-esque game. It certainly sounds too good to be true, but I’ve put the game to the test over the past six days, and can assure gamers that this is the wireless version they still have. wanted.
Blade & Sorcery: Nomad is available exclusively for the Oculus Quest 2 for $ 20.
A medieval sandbox
In most cases, Blade & Sorcery: Nomad is essentially the same as the PC version of Blade & Sorcery. As soon as you start the game, you will have that familiar feel of the world, physics engine, and free combat that made the PC version so popular.
Much like in games like Until You Stumble upon the Oculus Quest, each weapon has its own virtual size and weight that affects how you can attack with it, how much damage you deal, and how it is attacked. will handle whether you use it with one or two hands.
Blade & Sorcery: Nomad’s physics-based combat resembles that of Goldilocks of VR.
Unlike Until You Fall, however, most Blade & Sorcery: Nomad weapons don’t feel too heavy or slow. It’s a balanced mix of “video gamey” and semi-realistic that just feels right. The golden buckles of VR weapon handling, if you will.
Since each weapon is quite different, you’ll want to play around with each one to find out which are your favorites – something that’s certainly possible thanks to the developer’s all-sandbox design. Taking this extra time also prepares you for “Dungeons” mode which you can also play at any time.
By starting the game each time you will find yourself inside what can only be considered your home. It’s a quaint place with a lovely fireplace, a cozy breakfast nook, and just about every medieval weapon you can think of tucked away in the corner of the room. Truly a place of relaxation.
In your humble abode, you can train with any weapon of your choice, cast any spell at your disposal, and decide where your next adventure takes you. Half a dozen different destinations await at launch, and there is more to come as the game’s developers have announced that they will continue to update the game with the PC version – but not at the same time as both games are quite different technically.
The game is a complete sandbox from the start, with half a dozen locations and all the medieval weapons you can imagine.
Most of the destinations are designed to be true sandbox arenas where you can choose from dozens and dozens of different enemy options that will appear in waves to fight you over and over again. True to the sandbox fashion, you can choose to fight these enemies however you like; by steel, by magic or with the robust physics engine built into the game.
Casting spells can be an effective way to zap, burn, or lure your enemies into a black hole, and lifting items with telekinesis and randomly casting them at your unintentional enemies never really gets old. Pots, bowls, weapons, or even tables and benches are interactive and can be lifted, each with their own physical weight and seemingly real-life proportions.
Seeing all of this play out on the Oculus Quest 2’s skinny mobile processor was nothing short of mind-boggling. You won’t see as many enemies at once as on the PC version, and of course the visuals have been degraded, but nothing will fool your brain into believing you are there most. time.
The show’s combat look and feel is all there, allowing you to dismember your opponents, parry attacks, and hone your skills to become whatever you want. I was impressed with the overall performance of the game, which was almost always well presented and going well. I ran into a few issues and a few bugs with the physics but nothing abnormal for when the Quest 2 is heavily taxed.
Seeing all of this play out on the Oculus Quest 2’s skinny mobile processor was nothing short of mind-boggling.
Since this is truly an open world sandbox adventure, your imagination is your limit. It’s hilarious to play with friends and family in the same room and even more fun to take turns now that it’s wireless. Just be careful to draw your boundaries, as the amount of locomotion in this game ensures that you’ll throw yourself into a nearby TV if it’s too close.
This last part is by far the best of all, as you won’t have to deal with a PC tether or the possibility that your Wi-Fi network (or PC) cannot handle the game. exclusively on the Quest 2 – there is no original Oculus Quest support due to technical limitations – so you won’t need anything more than a charged battery (be sure to take a battery to keep your Quest longer).
Dive into the dungeons
The game’s newest mode, Dungeons, is designed to be a procedurally generated progression mode that isn’t a sandbox at all. Of course, you can always choose your weapons before you start the battle, but once you get started you will only be able to use what is found throughout your uniquely generated adventure to progress. Finally, of course.
The dungeons are not yet complete, but it will feature a full roguelite-style progression mode when completed in 2022.
Dungeons is the first sandbox-less mode introduced by the developers since the game debuted in late 2018 on PC but, for now, the only mode available is still a sandbox.
Once the mode is more complete – the developers believe to be part of the next update or two – players will have access to a suitable progression mode which includes earning loot, coins and experience which can be used in a store and for leveling up, including adding new skills to your repertoire.
In addition to skills, WarpFrog says it quadruple the number of weapons available in sandbox mode just for this new progression mode, including many “surprises,” as the developer puts it.
But the name “Dungeons” is a bit of a misnomer; you won’t just dig through dark and damp caverns in search of lost treasure. Instead, you’ll visit castles, outdoor spaces, caves and, yes, real dungeons. Each of these areas is partially procedurally generated, which means that you can expect large variations during each mode run, but not an entirely unique level generated by an algorithm.
The name “Dungeons” is a bit of a misnomer, really, as you won’t just dig into dark, damp caverns in search of lost treasure.
This last part is usually good for quality control as it allows some sort of developer control over the experience at the end. Dungeons won’t have a story to speak of, but it will certainly add a bit of structure for players like me who prefer that sort of thing a bit.
Full module support
Aside from the technical accomplishments of running a heavy game like Blade & Sorcery on a mobile processor in VR, getting full in-game mod support feels like a dream come true for anyone who might have seen Blade & Sorcery. Sorcery streamed on YouTube or Twitch.
Blade & Sorcery: Nomad will have its own mod branch available on the Nexus Mods community.
Yes, somehow WarpFrog was able to create a sandbox physics game that also supports all mods on the Oculus Quest 2. Let it sink in for a moment. Support for mods is not built into the game at launch, but the developers say it will be coming to a “post-launch update” very soon.
The caveat is that current PC mods are not compatible with the Quest 2 version of the game. While this is a disappointment for when support kicks in, it also means that the mods will be custom-made for the game. Quest 2 version of the game. Considering how resource-intensive some mods can be, this is a good sign for your eyes and stomach, which may not appreciate the Quest 2’s little CPU croak when it tries everything. charge at the same time.
Considering the breadth of mods available on the official Blade & Sorcery Nexus Mods page – including everything from Star Wars to God of War, Spiderman to Iron Man, and anything else you can think of – the Quest port Blade & Sorcery 2 has a very, very bright future ahead.
Considering the breadth of mods available for the PC version, the future is very bright for Oculus Quest 2 users.
If it turns out to look like the original, you’ll come for medieval fun, stick around for a laugh, and come back again and again to see what an amazing mod the community has come up with next.
Medieval sandbox hack and slash
Blade & Sorcery: Nomad
Medieval is just the beginning
Blade & Sorcery: Nomad is an epic port of an epic sandbox title, complete with the new Dungeons update and soon full mod support.